Highlights:

  • The firm is developing a new strategy to accommodate essential flexibility while maintaining its platform’s user-friendliness.
  • Roblox’s goal is to expand beyond the realm of video games and into other types of experiences, such as virtual concerts, commerce, and more creative approaches.

In the year 2020, Roblox, an online gaming and entertainment platform, was in the process of completely reworking its core infrastructure from the ground up. It had been experiencing downtime problems due to insufficient resources to meet demand, and it needed to construct a new cloud-native system to manage its increasing number of users.

Roblox also had some plans for its developer users that went beyond the technical aspects of the system redesign. The gaming platform was also evaluating its developer toolkit and how it should prepare for a world in which the web browser was no longer its primary delivery mechanism.

Roblox’s mission is to make game creation accessible to anybody, regardless of their level of technical expertise, by providing its users with the tools necessary to create their games. Whatever your skill level or motivation, the idea is to provide a platform where people can build games.

But the firm is of the belief that its platform can have more use cases and is, thus, developing a new strategy to accommodate essential flexibility while maintaining the Roblox platform’s user-friendliness. Roblox’s goal is to expand beyond the realm of video games and into other types of experiences, such as virtual concerts, commerce, and more creative approaches. To accomplish this, the company is hiding the underlying complexity from less experienced developers and is building a flexible new system for more technical users.

Re-evaluating the available toolkit

Roblox wishes to steer clear of industry jargon as much as possible, even if phrases like “Web3” and “metaverse” are being bandied about frequently in modern times, particularly when discussing a social gaming platform that includes a revenue engine. Instead, the company aims to develop a versatile platform that smoothly transfers material between devices, such as mobile phones, headsets, and desktop PCs.

Experts’ Take

“We glance in some methods like a really specialized cloud supplier, and our group is available in and builds all these items on prime of it,” said Dan Sturman, CTO, Roblox.

He added, “Metaverse is a time period that’s been blown up and overused and it’s non-specific. However, I have a tendency to return to those two core parts: 3D and social. There are so many fascinating issues you are able to do when it’s a 3D atmosphere. These two coming collectively, I feel, have a ton of energy behind it.”